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#11
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Quote:
Alan, I just have one EM shooter right now(Captain Kid; Midway 1966). I don't believe it has rifle recoil; just by looking at how the gun is mounted I would say no. But now I can't be 100% sure since I'm no expert in the EM field. I will have to do some research.
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Gorf (Arcade) World Champion 943,580; collecting classics since Feb.28, 1998 In my basement arcade: 24 working arcade games, 2 jamma cabs with 7 games My Arcade here: http://www.youtube.com/watch?v=uGGgCKwIEAg |
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#12
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If you open the coin door and look up and inside my game it has a solenoid and slide located on the back side of the vertical rifle pivot shaft. The solenoid fires and shoots the slide directly into the shaft of the rifle pivot with a serious 'KLUNK'! There are many pinch points in this mechanism and very easy to see over time the wires getting chopped like a guillotine. That is exactly what had rendered mine inoperable. With some quick wire re-routing and a repair to the actual rifle pivot stop....the wires are now nice and clear. If you have that feature it is a MUST to get it working. I repaired my 8-track player last night...so now I have the jungle drums and crazy background sounds blasting...this game is too funny... Alan
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Old school dude... Home arcade website: http://www.tranquilitybasearcade.com/ Home arcade blog: http://tranquilitybasearcade.blogspot.com/ |
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#13
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__________________
Gorf (Arcade) World Champion 943,580; collecting classics since Feb.28, 1998 In my basement arcade: 24 working arcade games, 2 jamma cabs with 7 games My Arcade here: http://www.youtube.com/watch?v=uGGgCKwIEAg |
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#14
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Captian kid should have recoil
Bob |
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#15
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Hey John...this is great news from Bob...sounds like your game has the recoil feature!
One funny thing about these games that I'm finding out is many of them still partially work (which is hard to believe considering the amount of moving parts) but many cool features go inop. without the player really noticing the difference in game play. When I purchased my game I asked the seller if the original 8-track player was there and he laughed at me saying there is no 8 track player in this game! I'm sure it quit working many moons ago and went unnoticed. Just like the recoil feature...
__________________
Old school dude... Home arcade website: http://www.tranquilitybasearcade.com/ Home arcade blog: http://tranquilitybasearcade.blogspot.com/ |
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#16
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Yep, mine has the recoil; I'm going to do a test later tonite and see how well(or not) it is working. Then I will go from there with repairs. I don't think its working full strength; there's not much of a clunk there...
__________________
Gorf (Arcade) World Champion 943,580; collecting classics since Feb.28, 1998 In my basement arcade: 24 working arcade games, 2 jamma cabs with 7 games My Arcade here: http://www.youtube.com/watch?v=uGGgCKwIEAg |
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#17
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Be carefull when you play with that coil i believe it to 110 volts
Bob |
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#18
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First thing I would check is the continuity from the coil to the connector...to make sure you do not have any cut/sliced wires...
__________________
Old school dude... Home arcade website: http://www.tranquilitybasearcade.com/ Home arcade blog: http://tranquilitybasearcade.blogspot.com/ |
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#19
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Ok guys, its unplugged! I got zapped by my Gorf machine once; never again. Thanks for the info. I haven't touched it yet in depth...soon though.
__________________
Gorf (Arcade) World Champion 943,580; collecting classics since Feb.28, 1998 In my basement arcade: 24 working arcade games, 2 jamma cabs with 7 games My Arcade here: http://www.youtube.com/watch?v=uGGgCKwIEAg |
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#20
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Well...the 8 track player is finally rebuilt...and Tranquility Base Arcade has its first dime machine! After a pretty serious re-tune/rebuild of all the mechanicals...I have converted my 1971 Midway Wild Kingdom back to dime play. In that honor I couldn't help but think of this...
http://www.youtube.com/watch?v=SbWg-mozGsU
__________________
Old school dude... Home arcade website: http://www.tranquilitybasearcade.com/ Home arcade blog: http://tranquilitybasearcade.blogspot.com/ |
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