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  #11  
Old 11-02-2009, 10:07 PM
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I actually have two...both South Bends. One has a 9" throw (from the 1940's) and the nice one has a 13" throw (from the 1960's and built like a tank). The cool feature is the larger one has the pin 'gear shifter' for changing speeds but my little one is the manual gear change type. Both have some unique features and are great for projects. Got them re-wired to run on 110v.

I know you have a couple of EM shooter's right? Do your rifles kick-back? Anyways...I discovered last night my game has a 'kick-back' or recoil feature for when you fire the rifle. It wasn't working...but after a quick rebuild it now works perfect! Hilarious to feel the rifle recoil and the loud BLAM! when you pull the trigger - what a cool feature!!! The game is almost close to 100% functional. I grew up with these games and loved them back then...but now they are just too cool! For a living I'm a mechanism's engineer (masters in mechanical)...so it is a real pleasure to work on and then play them. I'm fascinated that some of the most sophisticated mechanisms I have designed for the automotive industry (minus the advances in electronics) are similar or on par with what is in this game! Now I'll just have to figure out how to slip a black light into my next patent.

If only I had more room...they would be a serious addiction...

Alan

Alan,

I just have one EM shooter right now(Captain Kid; Midway 1966). I don't believe it has rifle recoil; just by looking at how the gun is mounted I would say no. But now I can't be 100% sure since I'm no expert in the EM field. I will have to do some research.
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In my basement arcade: 24 working arcade games, 2 jamma cabs with 7 games
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  #12  
Old 11-03-2009, 05:53 AM
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Alan,

I just have one EM shooter right now(Captain Kid; Midway 1966). I don't believe it has rifle recoil; just by looking at how the gun is mounted I would say no. But now I can't be 100% sure since I'm no expert in the EM field. I will have to do some research.

If you open the coin door and look up and inside my game it has a solenoid and slide located on the back side of the vertical rifle pivot shaft. The solenoid fires and shoots the slide directly into the shaft of the rifle pivot with a serious 'KLUNK'! There are many pinch points in this mechanism and very easy to see over time the wires getting chopped like a guillotine. That is exactly what had rendered mine inoperable. With some quick wire re-routing and a repair to the actual rifle pivot stop....the wires are now nice and clear. If you have that feature it is a MUST to get it working.

I repaired my 8-track player last night...so now I have the jungle drums and crazy background sounds blasting...this game is too funny...

Alan
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  #13  
Old 11-03-2009, 10:30 AM
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If you open the coin door and look up and inside my game it has a solenoid and slide located on the back side of the vertical rifle pivot shaft. The solenoid fires and shoots the slide directly into the shaft of the rifle pivot with a serious 'KLUNK'! There are many pinch points in this mechanism and very easy to see over time the wires getting chopped like a guillotine. That is exactly what had rendered mine inoperable. With some quick wire re-routing and a repair to the actual rifle pivot stop....the wires are now nice and clear. If you have that feature it is a MUST to get it working.

I repaired my 8-track player last night...so now I have the jungle drums and crazy background sounds blasting...this game is too funny...

Alan
I will definitely check this out later tonite. I'll let you know what I find. Thanks for the info!
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Gorf (Arcade) World Champion 943,580; collecting classics since Feb.28, 1998
In my basement arcade: 24 working arcade games, 2 jamma cabs with 7 games
My Arcade here: http://www.youtube.com/watch?v=uGGgCKwIEAg
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  #14  
Old 11-03-2009, 01:53 PM
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Captian kid should have recoil

Bob
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  #15  
Old 11-04-2009, 04:35 AM
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Captian kid should have recoil

Bob
Hey John...this is great news from Bob...sounds like your game has the recoil feature!

One funny thing about these games that I'm finding out is many of them still partially work (which is hard to believe considering the amount of moving parts) but many cool features go inop. without the player really noticing the difference in game play. When I purchased my game I asked the seller if the original 8-track player was there and he laughed at me saying there is no 8 track player in this game! I'm sure it quit working many moons ago and went unnoticed. Just like the recoil feature...
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  #16  
Old 11-04-2009, 01:08 PM
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Hey John...this is great news from Bob...sounds like your game has the recoil feature!

One funny thing about these games that I'm finding out is many of them still partially work (which is hard to believe considering the amount of moving parts) but many cool features go inop. without the player really noticing the difference in game play. When I purchased my game I asked the seller if the original 8-track player was there and he laughed at me saying there is no 8 track player in this game! I'm sure it quit working many moons ago and went unnoticed. Just like the recoil feature...

Yep, mine has the recoil; I'm going to do a test later tonite and see how well(or not) it is working. Then I will go from there with repairs. I don't think its working full strength; there's not much of a clunk there...
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Gorf (Arcade) World Champion 943,580; collecting classics since Feb.28, 1998
In my basement arcade: 24 working arcade games, 2 jamma cabs with 7 games
My Arcade here: http://www.youtube.com/watch?v=uGGgCKwIEAg
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  #17  
Old 11-04-2009, 02:30 PM
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Be carefull when you play with that coil i believe it to 110 volts

Bob
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  #18  
Old 11-04-2009, 04:38 PM
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Be carefull when you play with that coil i believe it to 110 volts

Bob
Yeah John...and also remember no tuner cleaner, WD40 or anything with petrolium in it...we don't want to hear about the flaming recoil feature! That one is not fun. If anything is dirty clean it with iso-alchohol.

First thing I would check is the continuity from the coil to the connector...to make sure you do not have any cut/sliced wires...
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  #19  
Old 11-04-2009, 05:13 PM
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Yeah John...and also remember no tuner cleaner, WD40 or anything with petrolium in it...we don't want to hear about the flaming recoil feature! That one is not fun. If anything is dirty clean it with iso-alchohol.

First thing I would check is the continuity from the coil to the connector...to make sure you do not have any cut/sliced wires...

Ok guys, its unplugged! I got zapped by my Gorf machine once; never again. Thanks for the info. I haven't touched it yet in depth...soon though.
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Gorf (Arcade) World Champion 943,580; collecting classics since Feb.28, 1998
In my basement arcade: 24 working arcade games, 2 jamma cabs with 7 games
My Arcade here: http://www.youtube.com/watch?v=uGGgCKwIEAg
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  #20  
Old 11-14-2009, 07:15 AM
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Well...the 8 track player is finally rebuilt...and Tranquility Base Arcade has its first dime machine! After a pretty serious re-tune/rebuild of all the mechanicals...I have converted my 1971 Midway Wild Kingdom back to dime play. In that honor I couldn't help but think of this...

http://www.youtube.com/watch?v=SbWg-mozGsU
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